Showing posts with label luna online. Show all posts
Showing posts with label luna online. Show all posts

Thursday, February 11, 2010

Whats the point?

Share


 
Maybe I could be a developer for a freebie MMO? Hell I don't even need to know how to spell "too!"

So, I'm getting ready to play some Luna Online so that I can give it a fair review, and it has me thinking “What's the point?” Every level gained is getting me nowhere. In other games, in the back of my mind, I was like, “Well only x more levels until I can access this new dungeon.” I've already reached out to the community, asking about how I could possibly make my grinding easier and if there was an endgame worth leveling for. As far as I know the game is just a mindless grind until 85! Then it just turns into a super grind fest with levels that will take your average player up to a week to gain. What the fuck, game? Now, I've already played quite a few free MMOs, and I've noticed there is just no end game content. For some reason a lot of people are okay with this, and will even subject themselves to blatant fanboyism. But, why? Do they just not know of games where you get to max level and have something to do? Is this game really that addicting to them? It seems that their level is just a number for bragging rights. But, then again, who the hell would care to hear you brag about Luna Online?

 
GRIND GRIND GRIND WELCOME TO LUNA ONLINE!

All major MMOs have an end game of sorts, or at least the good ones trying to hold the attention of your average MMO gamer. New MMOs that launch usually have the problem of forgetting to add an endgame. People get to the end of the leveling and then, that's it, there's nothing to do. Maybe it's time for free developers to wake up, take a look at the games that work, and maybe start adding some content. That is, content that goes further than updating the cash shop; I do not desire a new outfit, at this point. I just want some fun dungeons! Or even, maybe, a working party system? I mean, we're the ones paying your developers by buying cash shop items, we might as well get a decent game to play. When a game starts getting boring at 30, there is probably a slim chance in hell I'm going to want to spend money on it. I wish I could find the number of people who quit before even reaching 50, that might prove some kind of point to them. But, by now, I think their profit reports look something like: “Ohfuckitweremakingjustenoughmoneynoneedtotry.” GIVE ME SOMETHING THAT DOESNT INVOLVE BROKEN PVP, OR JOINING A GUILD. Whew! It's going to be a long month, reviewing this game. Someone should buy me a drink!

Okay, back on topic. Let's talk about their cash shop, I'm afraid it might be what interferes with raid dungeons. They want you to buy the expensive, 30 day online, strong weapons. Then there is the other spectrum, where they have something that's uber rare. You need to do outrageous things and drop enormous amounts of cash on it. The least they could do is lessen the grind, this isn't helping their company at all. People are quitting, people who would have possibly purchased items from the cash shop. Drop the exp scroll bullshit and use the cash shop for vanity. No one really enjoys playing a game where cash rules like that, we all want to have fair playing grounds.

So, if you are playing a freebie game and it's sounding like this, do something! There is no reason that a shoddy game should be allowed on the market like this! At least you have your loyal blogger to hear about which freebie MMOs are crap and which might actually be worth paying for. So if you are following us, look for my concrete review on Luna Online in a few weeks. At the rate this game is going, the scores are looking pretty grim for it. Well, they might have something to impress me before I review it! Their Valentines Day event sure isn't wowing me.

Wednesday, February 3, 2010

Luna Online First Impressions

Share


Don't let looks fool you in this game. Yes, it looks a bit kiddy. Yes, it's a bit cutesy, (Not a bad way to get your girlfriend into MMOs with the whole cute appeal, but more on that in a later article.) but this is a pretty solid game. This is one of the rare MMOs where I have a bit of fun grinding. The combat seems exceptionally fluid, and it's fast paced. Kill mob, kill mob, kill mob, drink pot. Keep going until you are surrounded by the bodies of your enemies. 

As with most of your freebie games, your customization is limited, and you'll just look like a generic archer when you start out on the game. What this does is entice the creative side in us to let go of our cash in cash shops for the chance at new hair, or eyes that look wacky.

Even though it sounds like a plot to get your dollars, the game is actually quite generous. There is a little timer at the top right counter, which I'm going to call the addiction counter. This little thing keeps track of your time played, and total monster kills. Whenever you hit a magic number on there, which I'm not even sure how the formula works, you get a little gift box. Way to make sure we limit our game play by rewarding us to PLAY LONGER! Oh well. Not only that, but there are special gift boxes that you get to open up whenever you reach a specific level. You'll sometimes find cash shop items for free in there, which is pretty awesome.


Currently I'm level 31 and the quests are starting to get a bit redundant but, for some reason, I'm always excited to rush into a big wave of mobs and go ape shit with my bow. Well, it looks like I got some grinding to do, signing out!

Tuesday, February 2, 2010

About the blog and the MMO-rphine project.

Share
This blog is all about the great genre of RPGs known as the MMORPG. If you
don't know what an MMORPG is, then you're in luck! I'm going to be out there downloading and playing almost any MMORPG I can get my hands on. From the freebie korean MMOs to the big budget, pay to play games.

Our first titles we're going to be taking a look at are "Luna Online" by
Gpotato games. And "Grand Fantasia" from Aeria games. Both companies have a pretty good force in the free online MMO world.

I'm looking forward to playing them and writing about them for you, the
reader. So, if you'll excuse me, I believe I have some slimes to grind.